374 Royalty-Free Audio Tracks for "High Pitch"

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00:59
For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. A haunting experience. This sound can for example be used in horror scenes - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
05:10
Algorithmic modular music program ver. 2 (man2v2_2019). The computer is my analog modular synth. 01 to 08 are clock sequencer steps. Admit, the spring reverb makes a nice job!. 00 rem -------------- man2_2019 --------------00 rem ------------------ v2 -----------------00 rem vco_1 sin through wave folder00 rem vco_2 tri00 rem vco_3 sqr through vcf00 rem (vco_1, vco_2, vco_3) tuned to 130 hz00 rem rnd pitch cv from attenuated tri lfo00 rem rnd cv from tri lfo00 rem main clock (lfo_1) start frq 10 hz00 rem reset is tricky, trg -> short env -> reset00 rem (noise) is noise through a lfo sweeped vcf00 rem ---------------------------------------01 rnd -> vca cv in (vco_1)02 rnd -> wave folder (vco_1): rnd -> vcf (vco_3)00 rem line 08 in ver. 103 rnd frq lfo_1 (run speed)00 rem [less secitive for cv change]04 rnd fm mod (vco_1) with audio from (vco_2)05 rnd -> vca cv in (vco_1, vco_2, vco_3): invert cv -> vca cv in (noise)00 rem [added some offset with attenuverter]06 trg short env (vco_2): rnd pitch @ eoc (vco_2)00 rem [long env in ver. 1 - with long env i seldom reach eoc]07 if (lfo_2 = high) then goto 01 [= reset]00 rem line 02 in ver. 108 [07] trg short env (vco_3): rnd pitch @ eoc (vco_3)00 rem line 07 in ver. 100 rem [long env in ver. 1 - with long env i seldom reach eoc]10 goto 01.
Author: Gis Sweden
00:00
18:21
For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. I experimented yesterday and got this. Not what i expected at all. Sounds like it's straight from hell. Aggressive. Disturbing. Unsettling. This sound can for example be used in horror games, for example when the player enters a new level - you name it!. /matrixxx.
Author: Matrixxx
00:00
00:19
An internal gas combustion engine starting up, and then cutting grass as it moves across the lawn. The clip is recorded from an elevated vantage point about 25 feet directly above the lawnmower. In the background some lawn debris can be heard hitting the blade and getting tossed. The variable pitch motor slows as it encounters heavier grass. It is the first grass cutting of the season and, being on the west coast, the grass is very thick with moisture enhanced growth. The recording is made with a high quality stereo zoom h1n portable audio recorder. However, the. Mp3 setting was selected during recording to achieve a smaller audio footprint (for another use), melded to a mono channel, then exported to. Wav as the preferred format for this repository.
Author: Software
00:00
02:01
For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Having those nightmares. . . This sound can for example be used in horror games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
02:01
[demon_remastered. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Having those nightmares. . . This sound can for example be used in horror games - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
01:07
[space_atmosphere_01. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere 01 remastered. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
01:40
[space_atmosphere_04. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere 04 remastered. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
01:40
[space_atmosphere_03. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere 03 remastered. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
00:11
Production step :this sound is from a sound recording of a key hiting an iron bar. I take just one sound from my reccording and copy/paste in a new track. I amplify the sound and do a low pass filter. I copy paste my track and create another one just above. I move this new track for create a gap between the two tracks. On the second track i supress some of the beat for create a rythm. On the second track i change the pitch, for making a sound more high-pitched. Description :this sound looks like the ring of a bell tower. The rythm change every two bars who makes him unique and not settled. This sound is, for me, a reference of the track begining of dark techno music. Typologie de schaeffer :. Masse: nodaltimbre harmonique: eclatantgrain: résonnanceallure: mécaniquedynamique: rondeprofil mélodique: ascendant puis descendantprofil de masse: dilatation.
Author: Univ Lyon
00:00
02:36
[space_atmosphere_02. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere 02 remastered. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please star, comment, spread the word!🗣 it really helps! 🎯. Note: make sure to check out the other sounds! the sound quality is always better when you download the sound(s)! ⭐. More content otw!/matrixxx aka lil mati.
Author: Matrixxx
00:00
01:40
[space_atmosphere_01. Wav]. [space atmosphere 04 remastered. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
01:40
[space_atmosphere_04. Wav]. [space atmosphere 03 remastered. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
01:07
[space_atmosphere_02. Wav]. [space atmosphere 01 remastered. Wav]. [space_atmosphere_remastered_compilation. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
02:36
[space_atmosphere_03. Wav]. [space atmosphere 02 remastered. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
06:60
[space_atmosphere_01. Wav]. For best experience, make sure you:. * don't look at the sound waves (the sound display) at all!* are in a pitch black dark, closed room. * for ultra feeling, turn up the volume to 100% and set the bass to maximum if you have good speakers! otherwise put on headphones with volume 100% (which should be high but normal gaming volume). * immerse yourself. --------------------------------------------------------------. Space atmosphere. Mysterious sounds and noises. Sounds used (remastered and compiled!):. * "space_atmosphere_01. Wav"* "space_atmosphere_02. Wav"* "space_atmosphere_03. Wav"* "space_atmosphere_04. Wav". This sound can for example be used in action role-playing open world games, for example if the player is wandering in a wasteland at night - you name it!. If you enjoyed the sound, please rate, comment, spread! it really helps!. Note: make sure to check out the other matrixxx-sounds! the sound quality is always better when you download the sound(s)! ⛄. Enjoy!/matrixxx.
Author: Matrixxx
00:00
00:16
Non-functional tube radio warming up, making a loud 60hz hum with lots of harmonics. As a bonus it clicks off at the end. Zenith consoltone. Only because the faq says so: electro voice n/d 257a through impedance transformer into crappy gigabyte motherboard realtek high definition audio. 16bits, processed at 32bits. Audacity sound editor and/or driver wouldn't record mic level so it was very noisy after amplification. Filtered with a (mathematically equivalent) fft constructed whopping 64k length zero phase filter (blackman window) with 5 wavelength width bandpass at each harmonic from 60hz to 5,520hz. For some reason a fraction of some of the harmonics didn't get through so did another pass on the residual noise and mixed that in. Near the beginning there was a sort of brief duplicate signal that descended in pitch so it didn't make it through the filter. I added that bit in. Attenuated frequencies above 3. 6khz because they are pretty much noise, but removing them didn't sound right. Cleaned up the beginning a bit in various ways, cut it down to 15 sec and carefully appended the unfiltered "click" onto the end, which i denoised 12db with audacity's noise reduction.
Author: Hetanoyokozuki
00:00
00:14
I was recording outside my bedroom window while eating dinner in the living room, then i came back in here to see if i got anything interesting. I was zooming through the recording at 5x speed when i came across this bit of incidental pareidolia. I'm not sure what was going on, maybe the neighbors' stereo, but i don't remember hearing it, it's much louder in the living room so i should have. Whatever it was came out as a little distant choppy 2-notes alternating melody when played at 5x speed, which suddenly gets louder and solid as you hear the lower note followed by a third lower note. These 2 louder notes sound to me like someone singing the words all day. This would lead me to believe the original tones have some light harmonics i don't hear at normal speed. After which it goes back to the softer stuttering 2-note alternating thing from before. It doesn't sound like much at all at normal speed. So i just did a few straight pitch changes with goldwave until i got to 5x and saved this little file. See if it sounds like "all day" to you.
Author: Kbclx
00:00
00:19
guardians of limbo (spectral voices, ethereal sounds, odd vocals) sample of fx preset from magnus choir vsti software. Virtual choir (musical instrument). Software description:. Magnus choir is a vst, vst3 and audio unit virtual instrument which can be used to create natural and synthetic choirs. The male and female choruses combine to form a mixed choir, featuring the classic satb (soprano, alto, tenor, bass) structure: women sing soprano and alto, while men sing tenor and bass. Versatile to generate a wide spectrum of choirs, vocal textures, choral pads and voices with modulation capabilities for a new level of realism in digital sound creation. • 54 preset sounds ready to use, including a vast array of natural and synthetic sounds, from oohs, aahs, men and women in mixed choirs to the celestial choir of angels, reso pads, dark atmos, creepy voices, ambient ghostly and birdsong effects, as well as cinematic and soundscapes. 01. - abbey ghost02. - ad infinitum formant03. - ad libitum chorale04. - aeternus lux lucis05. - alchemical signals06. - angelic vox07. - angels between us08. - apocalyptic chamber09. - astral singers10. - aurum vox pad11. - birds sonic sweep12. - caelestis kingdom13. - celestial choir14. - choral ensemble15. - choralis pad16. - cinematic padilius17. - cosmic odyssey voice18. - cryogenic dimension19. - dark cantus20. - digital voice21. - dystopian chorus22. - elves land23. - enchanted goblins24. - ethereal voices25. - guardians of limbo26. - lost souls in the dark27. - male & female aahs28. - morph dreams29. - morphed vowels30. - mystical vowels31. - nebula dark atmos32. - necromancer summons33. - neo choir34. - octave aahs choir35. - octave vox pad36. - oniric sequences37. - oohs choir38. - psychedelic vox39. - psychomanteum reso40. - quasi spatial voices41. - relaxing paradise42. - restless spirits43. - sanctus holy chant44. - sonorous skies45. - sopranvox c4-c646. - spatiotemporal atmos47. - spectral hell48. - synthetic chorus49. - synthesized vocals50. - underworld embryos51. - vinyl chorus52. - voices in the mist53. - vowelled soundscape54. - vox vocis texture. • low frequency oscillator section: these knobs apply modulation to the selected instrument. By using the lfo to modulate various aspects of the audio signal, you can apply effects such as vibrato or tremolo. • adsr envelope generator with attack, sustain, decay and release parameters. • pitch bend: the pitch bend knob directly changes the pitch of the selected instrument. • reverb built-in: provides a spaciousness and depth to simulate the sound reflections from walls, floors and ceilings following a sound created in an acoustically reflective environment. Small rooms can be modeled as well as large spaces. • filter section: with filter type box for low pass filter and high pass filter. • amplitude range parameters: it controls the loudness, the way in which we perceive amplitude. The sensitivity level is set by the user. • panning potentiometer control. • midi cc automation: implementation of midi continuous controller parameters for use with external hardware control via daw.
Author: Syntheway
00:00
01:07
I was just going through my sounds, when i decided "hey. . . I'm gonna release this. " so here you all go! i'm really proud of how this turned out. This, as you can tell, is a deep eerie ambience loop. It can be used for anything you want. I like to leave things up to the imagination of the audience. How it was made:. Software used:-fl studio 20-harmor-harmless-fruity parametric eq 2-valhallaroom. So basically what i did was get a low pitch sawtooth waveform, put it through some effects like harmonization, a low pass filter with high resonance, a phaser, and a load of distortion. The main synth is made with harmor. (yes, this is all one synth. It just has a lot of dynamics. ) i then processed it with some eqing. What made this sound what it is would be the reverb. I put 2 layers of valhallaroom on the synth. One has a very short decay time, and gives it texture. The other gives it the atmosphere. To add some more depth, for the final touch, i layered a sub-bass underneath it. Which is just a low sine-wave with reverb on it, which i used harmless to make. I hope you enjoy this!.
Author: Resaural
00:00
02:45
This is a sci-fi ambient drone sound i made. It's creative commons cc0, so please treat it as public domain. You can use it in any commercial or non-commercial media for free, no restrictions. For those curious how i made this, i took a quick 8-second drum loop from my pocket operator po-33 (ko) and ran it through a free time-stretching/pitch-shifting program called akaizer. The program's based on old samplers like the akai s1000 that had extremely artifact-heavy time-stretching and pitch-shifting features. If you slow a sound down enough, the final product tends to sound harsh and electric. Akaizer turned my 8-second drum loop into 2 minutes and 38 seconds of harsh, bassy noise, pretty damn close to the final. Then i imported the file (we'll call it file a) into reaper, my daw. Track 1 has reaeq with a high-shelf acting like a low-pass. Its curve is set at 1386. 2 hz, gain at -inf, and bandwidth at 2. In retrospect, i have no idea why i didn't use a low-pass. Track 1 has a send to a blank track 2, which has a fab-filter pro-q 3 high-pass filter with a 12db slope. It's at 320. 57hz, q is 1. 096. After the eq, track 2 has valhalla shimmer set to the black hole preset with no changes. Track 3 is the default file a with valhalla shimmer on the black hole setting, but with two tweaks. Low-cut is at 30hz, high-cut is at 6630hz. Everything else is the same. That's followed by fab-filter pro-q 3 with these eq settings:-0. 72db at 69. 463hz, q at 1. 007. -1. 11db at 536. 64hz, q at 1. 013, dynamic eq (click "make dynamic" and leave everything as-is). The point of this dynamic eq is to give a slight drop in gain in the 500hz region, which tends to get muddy in larger mixes. I wasn't sure if i'd use this for a larger project, and i didn't want build-up in that region from the already large-sounding track 1 and 2. The ocassional eq drops here also adds a warble to the final mix that helps sell an analog, electrical sound. +0. 85db at 3697. 3hz, q at 1. 009. This is to add subtle airiness to the drone. It seems weird to have "airiness" in the 3-4k region, but it's the sort of rumbliness of the sound traveling away and dissipating in the atmosphere after the lowest drone sounds. My volume fader settings for all 3 tracks:. Track 1: -8. 59 dbtrack 2: -6. 46 dbtrack 3: -6. 43 db. On my master bus, i have izotope imager 9 with these settings:. Band 1: width at -100 (mono) for 59hz and below. Band 2: nothing at 60hz to 525hz (width at 0). Band 3: width at 48. 1 for 526 to 1. 4khz. Band 4: width at 49. 4 at 1. 4khz and above. Stereoize is set to 6. 4ms on mode i. And that's it! no compressors or limiters anywhere, since i liked how dynamic the actual tracks were and i figure you can always add your own compressor or limiter to the final if you want. I've also added the original po-33 drum loop on my page, as well as the loop after it was run through akaizer but before it hit reaper in case you want to do your own processing. Enjoy :).
Author: Niedec
00:00
02:40
Created by divkid for use in the make noise soundhack morphagene. There are dry-only, fx-only, and mix versions of this reel in the pack. See it in action at https://youtu. Be/rk4ufmfcouc. Patch walkthrough. The patch starts with the qu-bit chance providing discrete random values (sample and hold) going into an instruo harmonaig. This takes the stepped random voltages and quantizing them to a given scale. I put in the notes c d eb f g ab bb which is a c natural minor scale, the relative minor of eb major (for anyone that's curious). However like most of my modular work i didn't actually tune the oscillators to anything specific. So treat the scale as a pattern of intervals not a set of specific notes. The quantized notes then form 4 voice chords giving us a root, third, fifth and seventh cv output that will be diatonic following the scale pattern, meaning the third will be major or minor, the seventh major, minor or dominant and the fifth natural or diminshed to suit the scale. With the 4 quantized outputs on the harmonaig these all go into the four oscillators on the synthesis technology e370 quad morphing vco. Each of the e370 oscillators are in the basic morph xy mode using the built in rom b set of wavetables. Wavetables are modulating by various mixes of the befaco rampage, mutable instruments tides, wmd multimode envelopes and music thing modular turing machine. The modulation sources are mixed and split with multiples and mixers. These modulating wavetables then go into a bubblesound vca4p where i'm using 4 mk1 intellijel dixie oscillators all un-synced and free running with sine wave lfos. Each lfo freely fades the voice in and out of the vca4p. As this is unsynced there's no regard to pitch changes linked to changes in amplitude and the swells. I find splitting the gate/rhythm from pitch regarding sequencing to be a freeing and interesting way to work that's not available on traditional instruments. This is just a simple application of that idea with the lfos fading freely unrelated to the other modulation or sequencing of pitch. The sound then goes from the vca4p mix out into a befaco mixer and praxis snake charmer which the output section of the larger case and i'm sending a 'pre' auxiliary out into my fx case. The dry sound first goes into the erica synths fusion delay / flanger vintage ensemble which is giving me short modulated delays giving vibrato like sounds and pushing the input level and overdrive gives us some warmth and grit that thickens up the sound and also fills in the gaps left by the free running lfos pulling quieter sounds and compressing in the on board tube. This then outputs to the feedback 1 bit multitap delay module which has it's delay chip pushed to longer times for some added crackle and noise. I'm using the two delay taps for a shorter and longer delay with little feedback to mix the dry sound for a generally noisier and smeared version of the input. This then goes into the xaoc devices kamieniec with it's on board lfo as slow as possibly for a mildly resonant phase shifting. This goes into mutable instruments clouds set to sew random grains slowly and randomly which are pitch shifted up 2 octaves to fill out some high end flourishes against the closed chord voicings at the core of the patch. Finally this goes into a long lush reverb from the halls of valhalla card in the tiptop audio z-dsp. The stereo fx chain and the mono dry signal are mixed in the befaco hexmix and recorded as a mixed stereo file. I'd consider this to be the main 'reel'. However i split the dry signal and the fx only wet stereo signal and recorded those at the same time so you can choose which reel to use and experiment with dry/wet or blended sounds from this patch.
Author: Makenoisemusic
00:00
00:03
88 piano keys, long natural reverb: up to 13 seconds per note. This is me giving back. I love freesound. You guys saved my bacon back in the day. Recently i searched for free piano notes for a game i'm making, but the only ones i could find ended too quickly. I need long reverb! luckily i have an old piano, so i made my own. So this is me giving back. This is an old piano!!!. We had the piano tuned a year ago, but it is well over 60 years old, so be warned! these notes have character! if you want perfect tone, either edit them individually, generate something artificially, or buy a professional set. But if you want a piano with personality, this is for you. Being an old piano, it only has 85 keys. So i created the highest 3 notes by speeding up previous notes, to make the modern standard 88 keys. How the notes were created. The notes are created on an old (well over 50 years) steinhoff upright piano. It only has 85 keys, so i faked the highest 3 keys by taking previous keys and changing their pitch. I opened the top, balanced my trusty everesta bm-800 condenser microphone across the top near the high note end, and held down the "loud" pedal. Each note was then hit and kept pressed down until i could no longer hear any reverb. Notes were saved as mp3 using my laptop, using free sound recorder on the highest quality settings. Yeah, i know it isn't flac, but i am strictly amateur with budget to match, and that was the best i could do. After that, all editing was of course uncomopressed until the final save. How the notes were edited. Editing was kept to a minimum, mainly to enhance the reverberation. All editing took place on audacity on linux mint. First i cropped any silence from the start. Next, used the envelope function to gradually increae volume to 200% over a couple of seconds. That is, the quietest part of the reverb is twice as loud as you might expect. Because for my game i sometimes need a single piano key to last ten seconds. Next i maximised the volume. If there was just a single stray waveform that stuck out then i reduced that by 2db or so then maximised again. Because like i said, i want to hear that reverb! i then found the part where background noise starts to be noticeable, and faded out over 1 second or so. This meant that the lowest notes had as much as 13 seconds of reverb, whereas the highest notes might only have 2 or so. Finally i checked the result, and edited three or four notes that i felt were just too ugly (badly tuned, or for some reason the software suddenly got hissy when the note became too quiet. Weird. ) i also slightly changed the pitch of a couple of notes that were slightly out of tune but otherwise ok. No doubt a better ear than mine could teak all of the notes. But as i said, it's an old piano and we're keeping it real. Finally, files were compressed to ogg at the highest quality setting, using soundkonverter. Why not flac?. I live in the countryside with very slow broadband, so i apologise for including more of the original files. But as it was, uploading this zip file took about an hour. Enjoy. Legal. Use this for anything you want, commercial or not, credit me or not. Consider it public domain. My main concern is that i had completely legal sound for my game, with nice long reverb and character. Uploading it here provides proof that i created it first, just in case anybody comes back and says "those are mine" (it happens).
Author: Tedagame
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07:13
Created from roughly 256 sounds in reaper by looping and batch actions. All sounds came from a folder of freesound cc0 sounds i've been collecting. Here is the file list if you are curious:. 103117__geronimo83__elephant. Mp3107216__keithpeter__birmingham-botanical-gardens-mains-hum-from-tannoy. Wav110456__sagetyrtle__wings-121110. Wav119161__reinsamba__110419-000-sheep-bleating. Wav120107__toc1__bird-wings. Aiff134025__danielrutterfilms__necksnap-build. Wav135506__chriddof__heavenly-computer. Wav14102__adcbicycle__15. Wav146558__john129pats__hybrid-monster-growl. Wav146957__zabuhailo__systemload. Wav151641__jamesmontour__8mm-film-camera. Aiff152317__logos-chroma__arp-odyssey-wind. Flac155800__mario1298__elevator-the-sixth-floor. Wav156522__timbre__retro-video-game-sweep. Flac165486__venaportae__wild-bees. Wav16793__pushtobreak__earth1. Aiff170761__esperar__bees. Mp3178995__beatproduction__emotional-string. Wav182110__qubodup__film-countdown. Flac184700__lloydevans09__spooky-love. Wav187373__shapeshifterd__wee. Wav188388__wubitog__mid-high-tone-button-click. Wav190504__fk-prod__baby-dinosaur. Mp3192155__hitrison__picking-at-a-giant-fan. Flac19433__heigh-hoo__drumroll. Aiff198367__blumo__beam-sequence. Wav200813__jotliner__quindar-tone. Mp3202876__augustsandberg__african-savanna-2. Wav204725__dneproman__trailer-end-4. Wav211870__tubbers__airplane-flyover. Mp3219943__qubodup__dragon-scream. Flac222528__queen-westeros__woman-scream. Wav234681__odilonmarcenaro__nash-point-foghorn. Wav235845__hermengarde__cartoon-spin. Mp3240134__richerlandtv__factory-atmosphere. Mp3240715__deleted-user-2906614__dragon-roar. Flac245381__davidthegreat14__film-score. Mp3248121__wjoojoo__lightning. Flac249686__cylon8472__cthulhu-growl. Wav253567__schafferdavid__cartoon-4. Wav253638__wolfey1923__scuttling-across-wood-floor-w-reverb. Wav255883__dontgothere__funny-cartoon-robot. Wav262755__bigpickle51__stereo-jet-landing-sample-2. Wav263967__scotcampbell__funny-evil-cartoon-voice-with-laugh. Wav264593__vacuumfan7072__cheap-tv-static. Mp3267584__schafferdavid__cartoon-8. Wav272037__aldenroth2__sipping-coffee. Wav277279__thiagoassis82terror__metal-gate. Wav288941__toefur__rat-squeak. Wav315768__bevibeldesign__dragon-growl-sad. Aiff316744__bird-man__big-splash. Wav320345__999999990__dino-hiss-dragon-roar. Wav329033__humanoide9000__coin-rolling-1. Wav330638__leonelmail__cloth-flapping-on-a-clothesline-thickly. Mp3330639__leonelmail__cloth-flapping-on-a-clothesline-gently. Mp3331134__maurolupo__rolling-coin. Wav331337__julius-galla__transmission-error-loop. Wav332711__amicasys__glitch. Wav333832__nick121087__demonic-woman-scream. Wav334980__paulocorona__office-ambient-sound. Wav335727__rolar-dnb__a-rain-thunder-lightning-close-cars-sirens-loop. Wav335889__yoyodaman234__wind-through-trees. Mp3340940__chesshunter__screech. Wav341610__pureaudioninja__electricity-2. Wav341612__pureaudioninja__electricity-4. Wav341666__jeremysykes__electricity00. Wav349693__drmaysta__cartoon-arrow-hit. Wav350965__e1ectr0n1cf4n__very-intense-hell. Mp3353416__squashy555__seagull-on-beach. Mp3353849__dtmp__alien-voice. Aiff354012__kingroyal__strings2. Wav354013__kingroyal__basss. Wav361564__matthewwong__ding-dong. Wav363169__samsterbirdies__hammering-on-anvil. Wav369859__splicesound__digital-computer-blips-and-pops. Wav369910__germanio__mug-hit. Wav371120__samsterbirdies__blast4. Wav371177__samsterbirdies__alert. Wav371290__mlppeace__foghorn. Mp3371603__jacksonmiller0__odd-glitch. Wav372181__amholma__ocean-noise-surf. Wav376708__fthgurdy__crinkling-dried-flowers. Wav37732__longhairman__1khz-1ds-peep. Wav380023__sapisvr__earbleed2. Wav380124__mia28portman__eagle. Ogg380397__avantdebris__botanical-gardens. Wav382444__omarie__waiting-4. Mp3382944__alancat__deepbreakers1a. Mp3382948__prim-ordial__blips-and-bloops. Wav383654__deleted-user-7146007__electricity. Wav389633__stubb__wing-flap-2 (1). Wav389633__stubb__wing-flap-2. Wav389634__stubb__wing-flap-1 (1). Wav389634__stubb__wing-flap-1. Wav393067__wakerone__electric-zap-electricity. Wav394592__asteroiderer__noise-cache. Wav394673__ihitokage__scary-old-rusty-gate-squeaking. Ogg395242__digpro120__wings-flapping. Mp3396678__dbspin__quiet-berlin-cafe-1. Wav397082__relwin__digitalradio-noise1. Wav398274__flashtrauma__electricity. Wav399272__cetsoundcrew__catapulted-animals. Wav399273__cetsoundcrew__cow-and-catapult. Wav406924__kyles__botanical-gardens-park-tropical-jungle-birds-crickets-flies-open-air-tone-entebbe-uganda-africa-2016. Wav409391__asteroiderer__wave-sequence. Wav411651__evanjones4__film-for-a-music. Wav411926__asteroiderer__sacrificial-summons. Wav412145__stefan021__film-projector-long-run-with-finish. Wav412429__florianreichelt__mysterious-accoustic-guitar-film-sound. Wav413680__asteroiderer__fidget-prop. Wav414818__bokal__office-chair-rolling. Mp3416873__simonlabelle__delicate-horse. Wav420728__claypipe__realitycoming. Mp3425787__thatkellytrna__wrinkle-bag. Wav428076__pschrandt__sad-blub. Wav432817__harlemdaw__happy-tune. Mp3435082__piwikiwi__film-tape. Wav435692__samsterbirdies__bbang. Ogg437968__craigsmith__g12-35a-eagle-cries. Wav438620__craigsmith__g39-03-cartoon-boings. Wav438932__vykroft__large-creature-vocals. Wav441966__detringer__glitch-1. Wav442773__qubodup__big-water-splash. Wav444241__asteroiderer__last-out. Wav44429__thecheeseman__hurt2. Wav444494__breviceps__cartoon-smoochy-squeak-plop. Wav445048__bassboybg__touchscreen-keyboard. Wav445117__breviceps__cartoon-splat. Wav445958__breviceps__cartoon-bat-mouse-squeak. Wav445960__breviceps__cartoon-duck-quack. Wav446930__sofial1224__20-suspiro-consolidated. Wav447458__florianreichelt__paper-money-sound. Wav448089__breviceps__zombies-eating. Wav448090__breviceps__theremin-horse. Wav448375__audionauten__robot-moves-his-arm. Wav448621__neilsher__ambient-creepy-soundscape. Mp3453388__breviceps__drifting-into-dreamland. Wav454259__kyles__tv-channel-change-static-blips-scanner-cb-radio-tuning-static-blips-static-sharp-scanner-cb-radio-blips-on-off-good2. Flac454476__asteroiderer__alduin-s-face. Wav454477__asteroiderer__alien-stalker. Wav454478__asteroiderer__tri-sci-fi. Wav454886__asteroiderer__longest-word. Wav455309__the-sacha-rush__empty-coffee-machine. Wav455906__jhennaside__dinosaur. Wav456246__tc630__terminal-velosity. Flac456761__sieuamthanh__ai-bang-con. Wav458627__tetrisrocker__clock. Wav458711__fabrizio84__waterfall. Mp3459573__dougbarrett123__cafe-recording-take-1-zoom0047-lr. Wav459983__florianreichelt__rain-water-dripping-softly. Mp3462889__mycompasstv__frogs-croaking-crickets-at-night-in-jungle-swamp-africa. Mp3462958__bastianhallo__cartoon-jump. Wav467882__samsterbirdies__beep-warning. Ogg468080__kinoton__seagull-swarm-at-port. Wav477643__richwise__foggy-morning-at-weston-shore. Wav479380__breviceps__dragon-several-roars-growls-and-snarls. Wav483473__nfsmaster821__owo. Wav483883__samsterbirdies__charge-up. Ogg485802__grez1__scream14. Mp3489999__deleted-user-8803593__elevator-music. Wav491407__samsterbirdies__jet-engine-startup. Flac492378__nicknamelarry__spaceship-take-off-sound-effect. Wav494497__pianofarm__farm-summer-ambience-07-09-2019. M4a495656__aunrea__dog-whimper-1. Wav495711__tosha73__strange-digital-noise-003. Wav495712__tosha73__strange-digital-noise-002. Wav495713__tosha73__strange-digital-noise-001. Wav500146__phonoflora__foghorn. Wav501328__asteroiderer__ballistic-travel. Wav502889__d592677__power-star-rumble. Wav504571__thebluerat__glinting-pitch. Wav504574__thebluerat__tone-sequence. Wav504575__thebluerat__polar-bell. Wav504598__thebluerat__effect1. Wav504600__thebluerat__erika-s-foot. Wav504608__thebluerat__liar-synth-black-background. Wav506157__sifujordan__big-splash. Wav507471__danjocross__long-distant-foghorn. Aiff507472__danjocross__great-echoing-foghorn. Aiff509440__claudiachaveslopes__teclado-sms. M4a511485__mlaudio__cartoon-wink-magic-sparkle. Wav512370__asdfgort__siren-2. Aiff512450__aemyn__empty-soda-can. Flac514234__nicknamelarry__sound-effect-flight. Wav514486__whammy__office-stamp. Wav515164__stuntstudio__1920s-style-cartoon-motif. Wav515293__breviceps__propeller-plane. Wav516895__shortrecord__horror-ambient-factory-2. Mp3516928__mariethompson__waterfall4. Mp3518037__rvgerxini__fan-motor. Mp3521967__kastenfrosch__megaphone-radio-gibberish-4. Ogg522567__samsterbirdies__horror-sting. Flac52284__trip2000__gun-shot. Aiff52760__heigh-hoo__drumroll-for-ceremony-long. Mp352780__guitarguy1985__data. Wav527845__d-jones__elephant-trumpets-growls. Flac529031__szegvari__storm-cave-reverb-fantasy-field-recording-200726-0021-01-01. Wav530078__snail-legs__flapping. Ogg531482__nataliabm09__oven. Wav533146__mattfinarelli__drop-water. Mp3535211__anaponce__typing. M4a537591__dauzkobza__beeps. M4a541506__se2001__cartoon-quick-zip. Wav541606__d4xx__stir-mug. Wav541664__mamie-wilhelm__mamie-gibberish-2. M4a541796__zoshp__telephone-ringing-digital. Wav544260__walthamstow-walker__a-bit-like-a-film-projector. Wav546391__dreeme__dragon-roar. Wav547016__neopolitansixth__classic-computing-sound. Wav556627__cookies-policy__power-switch-on. Wav563021__cookies-policy__water-puddle-splash. Wav564166__aemyn__crashing-starship. Flac565404__vineorange4__kskq. Aiff565405__vineorange4__falling-down. Aiff565411__vineorange4__mmcdona1-sound-17. Aiff565562__vineorange4__clap. Aiff565569__vineorange4__i-m-not-playing. Aiff565579__vineorange4__weirdsirentest. Aiff565580__vineorange4__eows612-1. Aiff565837__vineorange4__project2929. Wav568034__krotlitn__broken-radar. Wav569326__gosiives__pier-jismein-1. Wav569590__gosiives__siren-non-functional. Wav569598__gosiives__siren-start-deal. Wav569667__gosiives__untitled-327. Aiff569668__gosiives__untitled-326. Aiff569809__gosiives__. Aiff569811__gosiives__untitled-285-3. Aiff569823__gosiives__una. Aiff570622__canimalsozseries__movie. Aiff570781__canimalsozseries__city. Aiff570831__canimalsozseries__civil-defence-test. Aiff571117__canimalsozseries__file1717. Wav571544__monosfera__human-engine-02. Wav571974__soundmast123__monster-pain. Wav571977__soundmast123__monster-roar. Wav572276__rabbitglobe__alien-goose-call. Wav573684__lpsfriend123__canimals-oz-whispering. Aiff578523__samsterbirdies__birds-singing-dawn-chorus. Flac581151__chunaawchika09__goose-and-duck. Aiff581152__chunaawchika09__bored-goose. Aiff609250__aemyn__journey-to-the-interweb. Mp3613603__asdfgortazertoat__alien-data-voices. Aiff613604__asdfgortazertoat__alien-broke-67-watts. Wav613605__asdfgortazertoat__tmsd-2016-2018. Aiff613606__asdfgortazertoat__300-milkshake-rsvp-reverse. Wav613643__asdfgortazertoat__1-bits. Wav621004__samsterbirdies__scary-shrieking-monsters-in-a-cave. Ogg647288__deleteduser__scopophobia-images-with-uncanny-sounds. Aiff65428__gumballrimpoche__glitchys. Wav69570__bidone__lion-loud. Mp378674__joe93barlow__on0. Wav80401__steveygos93__explosion2. Wav81874__stevebob69__foghorn2. Wav82610__indigosierra__scribble. Mp385568__joelaudio__dragon-roar. Wav87785__graygaffer__ferry. Wav91555__polymorpheva__inside-tangara-syd. Mp393337__polymorpheva__cicadas-rbg. Wav.
Author: Brazilio
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